Versions
At the moment there are three power options available. 20Nm, 35Nm and 45Nm of RATED power. It means the device can sustain mentioned power in long session without overheating or power degradation. How it translates to the force on the grip? Here is a table of estimated force for different length of stick extenders (as measured in Kg at the center of the F-16 TM grip)
| Device | 100 mm extender | 150 mm extender | 200 mm extender |
|---|---|---|---|
| 20 Nm | 5.7 Kg | 4.9 Kg | 4.4 Kg |
| 35 Nm | 10 Kg | 8.7 Kg | 7.7 Kg |
| 45 Nm | 12.8 Kg | 11.2 Kg | 10 Kg |
Plug & Play
- Out of the box joystick is setup for immediate use. When connected to PC via USB and power supply connected, devices is enumerated by Windows as a standard DirectX joystick with force feedback capabilities.
- All games that provide native DirectX FFB support can be played without any additional setup. Additionally, mixed mode can be used when DirectX effects are mixed with effects generated from the game telemetry by accompany software (FFBeast Commander).
- Support of titles, that do not have native FFB implementation is provided via generating proper effects by accompany software (FFBeast Commander).
Supported game titles
DCS: DirectX FFB + Telemetry effects
il-2: DirectX FFB + Telemetry effects
MSFS: Telemetry effects only
X-Plane: Telemetry effects only
Warthunder/Ace of Thunder: DirectX FFB + Telemetry effects
- Ace of Thunder: DirectX FFB + Telemetry effects
Condor 2 / Condor 3: DirectX FFB + Telemetry effects
Open grip ecosystem
By default our devices have compatibility with wide variety of grips available on the market:
- Thrustmaster F-16
- Thrustmaster F-18
- VPC FLNKR
- VPC Alpha
- VPC Alpha Prime
- VPC VFX
- VPC Mongoost
- VPC Mongoost CM2
- Tianhang F-18
- Custom grips based on shift registers
If you do not see your beloved grip in the list, just contact us, and we will check, what we can do there. We are always open for extending support of grips with the new options.